Zokusho: Ghost Stories–Page 14
Don’t worry everybody, Deakin’s got a plan.
Tales from the Borderlands came out today, and I haven’t been able to play it all the way through yet, so I’m gonna get back to that. I’ll be streaming that (and any games that I play on my PS4) on our twitch channel, so if you want to see what I’m playing, or if you just want to say hi/ask me a question/demand an apology for something, hit me up in the chat on there. I’ll tweet whenever I’m gonna play something, so following me on twitter (@waywardcross) is the best way to keep up with that, or just hear my amazing 140-character wit.
Will this drain Meek?
A little, but it’s mostly negligible. Something that would create more tangible effects (magic missiles, fireballs, and the like) would be significantly harder to do, and would require more of Meek’s energy.
Ooh. Get a bunch of artifacts with the souls of master Archmages and stick them on a Orc on steroids. If that fails, try Gabor. Enough CON to survive high level spells, multiple spells per turn! Except for the whole problem of finding and mind controlling said Archmages, it’s a flawless plan! Maybe if you just decide you want to make your badly injured Level Five or so spellcasters slightly less squishy…
Poor Moss has to be with the Dragon Lady alone…